WebGL framework based on OpenSceneGraph philosophy
OSGJS
OSGJS is a WebGL framework based on OpenSceneGraph concepts. It allows an individual to use an “OpenSceneGraph-like” toolbox to interact with OpenGL via JavaScript, and provides facilities for exporting various assets to the osgjs format. The API is kept as similar to OpenSceneGraph as possible, providing a familiar environment to veterans of the library and introducing newcomers to a popular and heavily-scrutinzed set of interfaces.
Have a look in the downloads section for example code and various tools; and be sure and follow the blog for regular updates and samples!
If you are interested in contributing, contact us on the IRC channels #webgl on Freenode, or by e-mail at contact@osgjs.org. You can also follow me on twitter .
OSGJS
OSGJS is a WebGL framework based on OpenSceneGraph concepts. It allows an individual to use an “OpenSceneGraph-like” toolbox to interact with OpenGL via JavaScript, and provides facilities for exporting various assets to the osgjs format. The API is kept as similar to OpenSceneGraph as possible, providing a familiar environment to veterans of the library and introducing newcomers to a popular and heavily-scrutinzed set of interfaces.
Have a look in the downloads section for example code and various tools; and be sure and follow the blog for regular updates and samples!
The mailing list is available here: http://groups.google.com/group/osgjs
If you are interested in contributing, contact us on the IRC channels #webgl on Freenode, or by e-mail at contact@osgjs.org. You can also follow me on twitter .