Javascript Implementation of OpenSceneGraph
OSGJS is a WebGL framework based on OpenSceneGraph concepts. It allows an individual to use an “OpenSceneGraph-like” toolbox to interact with WebGL via JavaScript, and provides facilities for exporting various assets to the osgjs format. The API is kept as similar to OpenSceneGraph as possible, providing a familiar environment to veterans of the library and introducing newcomers to a popular and heavily-scrutinzed set of interfaces
The mailing list is available here: http://groups.google.com/group/osgjs
If you are interested in contributing, contact us on the IRC channels #webgl on Freenode, or by e-mail at contact@osgjs.org. Follow @trigrou on twitter to get news and update
There is a plugin on my openscengraph branch https://github.com/cedricpinson/osg. This plugin will help you to export data from osg to osgjs. osgconv
extensions : .osgjs OpenSceneGraph Javascript implementation format
options : disableMergeTriStrip disable the merge of all tristrip into one
options : disableTriStrip disable generation of tristrip
options : enableWireframe create a wireframe geometry for each triangles geometry
options : generateTangentSpace Build tangent space to each geometry
options : mergeAllBinaryFiles merge all binary files into one to avoid multi request on a server
options : tangentSpaceTextureUnit=<unit> Specify on wich texture unit normal map is
options : triStripCacheSize=<int> set the cache size when doing tristrip
options : useDrawArray prefer drawArray instead of drawelement with split of geometry
options : useExternalBinaryArray create binary files for vertex arrays